The title is currently available on PS4 and PC. If you're unfamiliar with Nier: Automata you can check out our review of the game. You can also read a little bit more about Yoko Taro's appearance at GDC and his opinions on open-world fatigue. If you want to learn more about the game Producer Yosuke Saito talked about the possibility of continuing the series. I hoped players would find a new meaning in this decision of helping an actual player instead of a character inside the game. Yet in the first game, you're helping a character in the story, while in NieR: Automata you're actually helping someone else in the real world. In Automata it's essentially the same thing. I felt that was one of the possibilities of showing what video games can express. YT: In the first NieR title, I implemented that feature because I was asking myself what video games can do. What made you want to give players that choice? J: You're very well known for giving players that choice to delete their save file at the end of your NieR games. Looking at it objectively, i feel that if there are a lot of requests from the West, maybe there will be a release over here someday. We're waiting as well to see if it happens or not. YT: That's up to Square to decide (laughs). J: Another game you both worked on after Nier: Automata is SINoALICE - is there any chance that it could come to the west? If I was able to have a higher budget I would include more stages and make them more elaborate. YT: I think that in game development, the part that eats up a lot of the cost is the number of stages you can create. J: Theoretically, if you did get a bigger budget, how would you use it to make your next game even better? YT: We're like little chicks with our mouths open, waiting for him to feed us. J: In a recent GDC speech, you mentioned he didn't have a massive budget for Nier: Automata. Considering the game's success, can we expect a higher budget for your next game assuming we'll get one? So there's really no point in me trying to go back to change anything. Even if I look at it right now, I feel like I want to change it and if I could change it, I'd probably want to change more after that as well. So I think that it's good that we have that deadline, or else I'd probably go back and change it over and over. Yet, I feel that game development ends when you go gold and you print the master. There are so many things I would probably go back and change. YT: Video games are something that we could infinitely change. KO: For the music, I created such a perfect soundtrack that I don't want to change anything (laughs). J: Now that it's been over a year since the game came out, is there anything either of you would go back and change about Nier: Automata if you could? If any of my characters could be in another game, then I'd definitely like to see that. J: If it was possible, would you be interested in seeing it happen? I think that only characters on Nintendo platforms can actually be in that game. YT: Nintendo? I'm not sure, but I haven't received anything. alongside other famous characters like Bayonetta and Cloud? J: Have you been contacted by Nintendo about getting 2B into Smash Bros. It could also be because she's just so unique. I think it kinda hit the people who like covered eyes. YT: I'm not entirely sure but it might be because she's a protagonist, and she has her eyes covered. KO: Isn't it because of her butt? (Laughs) I'm just joking. What is the reason according to you? Why do you think gamers have grown so attached to the character? J: 2B has become an extremely popular character since the game came out. If they want to work with us again it would be an honor. They're the most important part of it all. Obviously, they have more people in there. YT: Out of these, Composer, Director, Producer, and development team, the development team is the biggest group. Please let everyone know to ask Square Enix instead of me. YT: I actually receive this question a lot on my Twitter account as well. Can PC players expect a patch that'll fix some of the issues they're having? J: NieR: Automata has been very successful on PC, but users are still experiencing some performance issues on the PC platform, and there has not been a patch since launch. You can't see it, but those things happen in the background. Please write in your article that everything in the world is being manipulated by someone in the background. All of that would be decided by our Producer Mr. Yoko Taro: Since I'm an underling, I don't have enough authority to decide what platform to release on. Should we consider this a closed chapter or could we still see the game ported over to the Nintendo Switch or Xbox One? Jordan: It's been a year since the release of NieR: Automata on PS4 and PC.
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